The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...
When architecting dependable systems, in addition to improving system dependability by means of construction (fault-tolerant and redundant mechanisms, for instance), it is also im...
Henry Muccini, Marcio S. Dias, Debra J. Richardson
Service-Oriented Architecture (SOA) is a system architecture in which a collection of loosely coupled services communicate with each other using standard interfaces and message-ex...
The sheer amount of data produced by modern science research has created a need for the construction and understanding of "data-intensive systems", largescale, distribut...
Chris Mattmann, Daniel J. Crichton, J. Steven Hugh...
Due to the advent of multi-core processors and the consequent need for better concurrent programming abstractions, new synchronization paradigms have emerged. A promising one, kno...
Felipe Goldstein, Alexandro Baldassin, Paulo Cento...