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» Evaluating System Performance in Gigabit Networks
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FLAIRS
2004
13 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
DAIS
2009
13 years 8 months ago
Fault-Tolerant Aggregation by Flow Updating
Data aggregation plays an important role in the design of scalable systems, allowing the determination of meaningful system-wide properties to direct the execution of distributed a...
Paulo Jesus, Carlos Baquero, Paulo Sérgio A...
PETRA
2010
ACM
13 years 7 months ago
Optimizing pervasive sensor data acquisition utilizing missing values substitution
Acquisition of pervasive sensor data can be often unsuccessful due to power outage at nodes, time synchronization issues, interference, network transmission failures or sensor har...
M. Michalopoulos, Christos Anagnostopoulos, Charal...
VLSISP
2008
140views more  VLSISP 2008»
13 years 7 months ago
Regular Expression Matching in Reconfigurable Hardware
In this paper we describe a regular expression pattern matching approach for reconfigurable hardware. Following a Non-deterministic Finite Automata direction, we introduce three ne...
Ioannis Sourdis, João Bispo, João M....
CSCW
2002
ACM
13 years 7 months ago
On the recommending of citations for research papers
Collaborative filtering has proven to be valuable for recommending items in many different domains. In this paper, we explore the use of collaborative filtering to recommend resea...
Sean M. McNee, Istvan Albert, Dan Cosley, Prateep ...