As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Abstract-- We describe an automatic approach for evaluating interpretability of fuzzy rule-based classifiers. The approach is based on the logical view of fuzzy rules, which are in...
Corrado Mencar, Ciro Castiello, Anna Maria Fanelli
A general framework for performing robust, unsupervised tissue classification in magnetic resonance images is presented. Tissue classification is formulated as an estimation probl...
In this paper we study the effectiveness of using a phrase-based representation in e-mail classification, and the affect this approach has on a number of machine learning algorithm...
A new class of Support Vector Machine (SVM) that is applicable to sequential-pattern recognition such as speech recognition is developed by incorporating an idea of non-linear tim...