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AGS
2009
Springer
16 years 18 days ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
ISORC
2008
IEEE
16 years 12 days ago
Scenario Based Evaluation
The concept of a scenario has long been utilized in military procurement as a means of evaluating capability in an operational context. With the advent of initiatives such as the ...
Nik Looker, David Webster, Duncan Russell, Jie Xu
RTCSA
2006
IEEE
16 years 8 hour ago
Jitter Evaluation of Real-Time Control Systems
The real-time implementation of a controller typically introduces artefacts like delay and jitters that have not been considered at the design stage. As a consequence, the system ...
Manuel Lluesma, Anton Cervin, Patricia Balbastre, ...
CLOUDCOM
2010
Springer
15 years 4 months ago
Evaluation of MapReduce for Gridding LIDAR Data
-- The MapReduce programming model, introduced by Google, has become popular over the past few years as a mechanism for processing large amounts of data, using sharednothing parall...
Sriram Krishnan, Chaitanya K. Baru, Christopher J....
PPL
2008
124views more  PPL 2008»
15 years 6 months ago
Experimental Evaluation of BSP Programming Libraries
The model of bulk-synchronous parallel computation (BSP) helps to implement portable general purpose algorithms while keeping predictable performance on different parallel compute...
Peter Krusche