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EUROCAST
2007
Springer
182views Hardware» more  EUROCAST 2007»
14 years 1 months ago
A k-NN Based Perception Scheme for Reinforcement Learning
Abstract a paradigm of modern Machine Learning (ML) which uses rewards and punishments to guide the learning process. One of the central ideas of RL is learning by “direct-online...
José Antonio Martin H., Javier de Lope Asia...
ATAL
2008
Springer
13 years 9 months ago
Adaptive Kanerva-based function approximation for multi-agent systems
In this paper, we show how adaptive prototype optimization can be used to improve the performance of function approximation based on Kanerva Coding when solving largescale instanc...
Cheng Wu, Waleed Meleis
TSE
2010
197views more  TSE 2010»
13 years 2 months ago
A Genetic Algorithm-Based Stress Test Requirements Generator Tool and Its Empirical Evaluation
Genetic algorithms (GAs) have been applied previously to UML-driven, stress test requirements generation with the aim of increasing chances of discovering faults relating to networ...
Vahid Garousi
ATAL
2004
Springer
14 years 1 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
ECAI
2006
Springer
13 years 11 months ago
Strategic Foresighted Learning in Competitive Multi-Agent Games
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...