We present an experimental comparison of different genetic operators regarding their use in an evolutionary learning method that searches for unwanted emergent behavior in a multi...
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
This study presents a haptic simulator for learning palpation of aorta in cardiovascular surgery and performs quantitative evaluation in educational use through some user study. T...
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
We address two problems in the field of automatic optimization of dialogue strategies: learning effective dialogue strategies when no initial data or system exists, and evaluating...