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IVA
2010
Springer
15 years 2 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
170
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SIGGRAPH
1997
ACM
15 years 8 months ago
Guaranteeing the topology of an implicit surface polygonization for interactive modeling
Morse theory shows how the topology of an implicit surface is affected by its function’s critical points, whereas catastrophe theory shows how these critical points behave as th...
Barton T. Stander, John C. Hart
HCI
2007
15 years 6 months ago
Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction
This paper describes an e-learning interface with multiple tutoring character agents. The character agents use eye movement information to facilitate empathy-relevant reasoning and...
Hua Wang, Jie Yang, Mark H. Chignell, Mitsuru Ishi...
FLAIRS
2006
15 years 6 months ago
MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media
The project MediaFlies implements an interactive multiagent system that incorporates flocking and synchronization in order to generate a constantly changing visual output. It reli...
Daniel Bisig, Tatsuo Unemi
ICML
2010
IEEE
15 years 5 months ago
On the Interaction between Norm and Dimensionality: Multiple Regimes in Learning
A learning problem might have several measures of complexity (e.g., norm and dimensionality) that affect the generalization error. What is the interaction between these complexiti...
Percy Liang, Nati Srebro