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» Evaluating and Comparing Interaction Styles
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CHI
2009
ACM
14 years 8 months ago
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
We present Silicone iLluminated Active Peripherals (SLAP), a system of tangible, translucent widgets for use on multitouch tabletops. SLAP Widgets are cast from silicone or made o...
Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Je...
CHI
2005
ACM
14 years 8 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
CHI
2004
ACM
14 years 8 months ago
Tangible interface for collaborative information retrieval
Most information retrieval (IR) interfaces are designed for a single user working with a dedicated interface. We present a system in which the IR interface has been fully integrat...
Alan F. Blackwell, Mark Stringer, Eleanor F. Toye,...
IEAAIE
2009
Springer
14 years 2 months ago
Measuring Naturalness during Close Encounters Using Physiological Signal Processing
Many researchers in the HRI and ECA domains try to build robots and agents that exhibit human-like behavior in real-world close encounter situations. One major requirement for comp...
Yasser F. O. Mohammad, Toyoaki Nishida
FLAIRS
2010
13 years 10 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle