We study activity recognition using 104 hours of annotated data collected from a person living in an instrumented home. The home contained over 900 sensor inputs, including wired r...
Beth Logan, Jennifer Healey, Matthai Philipose, Em...
It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can ...
Gaze-contingent variable resolution display techniques allocate computational resources for image generation preferentially to the area around the center of gaze where visual sens...
Derrick Parkhurst, Eugenio Culurciello, Ernst Nieb...
People frequently use the world-wide web to find their most preferred item among a large range of options. We call this task preference-based search. The most common tool for pref...
—We present an empirical usability experiment studying the relative strengths and weaknesses of three different occlusion management techniques for discovering and accessing obje...