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» Evaluating children's gaming experiences
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TCIAIG
2010
13 years 2 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
TEI
2009
ACM
103views Hardware» more  TEI 2009»
14 years 2 months ago
A tangible construction kit for exploring graph theory
Graphs are a versatile representation of many systems in computer science, the social sciences, and mathematics, but graph theory is not taught in schools. We present our work on ...
Eric Schweikardt, Nwanua Elumeze, Michael Eisenber...
ACMSE
2009
ACM
13 years 10 months ago
Educational software packages for the One Laptop Per Child (OLPC) XO laptop
The goal of the One Laptop Per Child program is “to provide children around the world with new opportunities to explore, experiment, and express themselves.” To stay true to t...
Michael Keating
NETGAMES
2005
ACM
14 years 1 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang