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» Evaluating children's gaming experiences
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DIGRA
2005
Springer
14 years 3 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
IWEC
2004
13 years 11 months ago
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Sander Bakkes, Pieter Spronck, Eric O. Postma
EELC
2006
156views Languages» more  EELC 2006»
14 years 1 months ago
The Human Speechome Project
The Human Speechome Project is an effort to observe and computationally model the longitudinal course of language development for a single child at an unprecedented scale. The ide...
Deb Roy, Rupal Patel, Philip DeCamp, Rony Kubat, M...
ISDA
2010
IEEE
13 years 7 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
AIED
2007
Springer
14 years 2 months ago
Towards promoting meta-cognition using emotive interface personas within Open-Learner Modelling Environments
: The use of Open-Learner Modelling (OLM) within Intelligent Learning Environments is becoming more common. By allowing learners a greater control over their learning experience, O...
Sylvie Girard