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» Evaluating children's gaming experiences
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ATAL
2008
Springer
13 years 12 months ago
iCat, the chess player: the influence of embodiment in the enjoyment of a game
This paper presents an experiment that evaluates and compares the user enjoyment when playing a game of chess in two situations: against a physically embodied robotic agent and ag...
André Pereira, Carlos Martinho, Iolanda Lei...
JCDL
2005
ACM
152views Education» more  JCDL 2005»
14 years 3 months ago
In the company of readers: the digital library book as "practiced place"
Most digital libraries (DLs) necessarily focus on the complex issues that arise when library collections are freed from their physical anchors in buildings and on paper. Typical i...
Nancy Kaplan, Yoram Chisik
SIGCSE
2009
ACM
111views Education» more  SIGCSE 2009»
14 years 10 months ago
Multi-site evaluation of SimSE
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
Emily Oh Navarro, André van der Hoek
JUCS
2008
281views more  JUCS 2008»
13 years 10 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICSE
2010
IEEE-ACM
13 years 8 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...