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» Evaluating children's gaming experiences
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CHI
2011
ACM
13 years 12 days ago
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...
MATES
2010
Springer
13 years 7 months ago
Do You Get It? User-Evaluated Explainable BDI Agents
Abstract. In this paper we focus on explaining to humans the behavior of autonomous agents, i.e., explainable agents. Explainable agents are useful for many reasons including scena...
Joost Broekens, Maaike Harbers, Koen V. Hindriks, ...
GI
2003
Springer
14 years 2 months ago
Strategic Simulation Games to foster Policy Development for Critical Infrastructure Protection
: Strategic Simulation Games have become an important element of policy development in the context of Critical Infrastructure Protection (CIP). They foster the network between all ...
Matthias Holenstein, Daniel Bircher
ACG
2003
Springer
14 years 2 months ago
Search versus Knowledge: An Empirical Study of Minimax on KRK
This article presents the results of an empirical experiment designed to gain insight into what is the effect of the minimax algorithm on the evaluation function. The experiment’...
Aleksander Sadikov, Ivan Bratko, Igor Kononenko
HRI
2006
ACM
14 years 2 months ago
Interactive humanoid robots for a science museum
This paper reports on a field trial with interactive humanoid robots at a science museum where visitors are encouraged to study and develop an interest in science. In the trial, ea...
Masahiro Shiomi, Takayuki Kanda, Hiroshi Ishiguro,...