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» Evaluating children's gaming experiences
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IE
2007
13 years 9 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
AGI
2011
12 years 11 months ago
Comparing Humans and AI Agents
Comparing humans and machines is one important source of information about both machine and human strengths and limitations. Most of these comparisons and competitions are performe...
Javier Insa-Cabrera, David L. Dowe, Sergio Espa&nt...
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
12 years 11 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ICCBR
2010
Springer
13 years 11 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...
ICYCS
2008
IEEE
14 years 2 months ago
Sound-Specific Vibration Interface: Its Performance of Tactile Effects and Applications
The tactile effects of a sound-specific vibration interface is presented in this paper. The sound-specific vibration interface generates a vibration according to a sound stream us...
Yonghee You, Hwanmun Lee, Mee Young Sung, Kyungkoo...