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» Evaluating children's gaming experiences
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VAST
2004
ACM
14 years 1 months ago
Virtual San Storytelling for Children: Content vs. Experience
This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose t...
Ilda Ladeira, Edwin H. Blake
PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
13 years 7 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
BCSHCI
2007
13 years 9 months ago
eKISS: sharing experiences in families through a picture blog
Contemporary family life can be very stressful and many families are often busy and separated by time or distance. Physical separation makes it difficult to maintain an awareness ...
Thomas Dalsgaard, Mikael B. Skov, Bo Ramsdahl Thom...
ASSETS
2006
ACM
14 years 1 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
AVI
2004
13 years 9 months ago
Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games
Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content fr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...