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» Evaluating children's gaming experiences
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CHI
1999
ACM
13 years 12 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
DIGRA
2005
Springer
14 years 1 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
PUC
2011
13 years 2 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
CHI
2011
ACM
12 years 11 months ago
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children
Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students’ ability...
Yinsheng Zhou, Graham Percival, Xinxi Wang, Ye Wan...
DIGITEL
2008
IEEE
13 years 9 months ago
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of education...
Neil Peirce, Owen Conlan, Vincent Wade