Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students’ ability...
Yinsheng Zhou, Graham Percival, Xinxi Wang, Ye Wan...
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of education...