Thus far, researchers have not investigated gender HCI issues in the context of end-user problem-solving software. Designers' ignorance of gender differences is particularly ...
We summarize three evaluations of an educational augmented reality application for geometry education, which have been conducted in 2000, 2003 and 2005 respectively. Repeated forma...
The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling ...
This paper describes a model-based analysis of errors in expert use of graphical user interfaces. Two mechanisms, speed-accuracy tradeoffs and attention failures, were simulated b...
For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the H...