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» Evaluating machine creativity
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IE
2007
13 years 9 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash
DAGSTUHL
2007
13 years 8 months ago
Interdisciplinary Design Research for End-User Software Engineering
rocesses involve modeling – simplifying or abstracting some aspects of the problem domain in order to plan and evaluate design decisions. The use of representations to reason abo...
Alan F. Blackwell
AIEDU
2008
76views more  AIEDU 2008»
13 years 7 months ago
A System that Facilitates Diverse Thinking in Problem Posing
Problem posing is identified as an important activity in mathematics education. In problem posing, it is important but difficult for learners to generate diverse problems. In this ...
Kazuaki Kojima, Kazuhisa Miwa
NGC
2002
Springer
107views Communications» more  NGC 2002»
13 years 7 months ago
An Information Management System with the Facility to Support Long-term Creative Thinking
Abstract Most previous creativity support systems sustain shortterm temporal thinking that is separate from users' daily activities. In this paper, we propose a system to supp...
Hirohito Shibata, Koichi Hori
PRICAI
2004
Springer
14 years 21 days ago
Creative 3D Designs Using Interactive Genetic Algorithm with Structured Directed Graph
We propose a methodology for representing artificial creatures like 3D flowers. Directed graph and Lindenmayer system (L-system) are commonly involved in AI-based creativity resear...
Hyeun-Jeong Min, Sung-Bae Cho