In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
The current state of the art virtual characters fall far short of characters produced by skilled animators. One reason for this is that the physical behaviors of virtual characters...
We describe the design and evaluation of an agent that uses the fillers um and uh in its speech. We describe an empirical study of human-human dialogue, analyzing gaze behavior dur...
Language alignment is something that happens automatically in dialogues between human speakers. The ability to align is expected to increase the believability of virtual dialogue ...
Currently, state of the art virtual agents lack the ability to display emotion as seen in actual humans, or even in hand-animated characters. One reason for the emotional inexpres...