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SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 7 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
ACSE
2000
ACM
14 years 19 hour ago
Here, there and everywhere - on the recurring use of turtle graphics in CS1
The Logo programming language implements a virtual drawing machine—the turtle machine. The turtle machine is well-known for giving students an intuitive understanding of fundame...
Michael E. Caspersen, Henrik Bærbak Christen...
SIGCSE
2008
ACM
143views Education» more  SIGCSE 2008»
13 years 7 months ago
Test-driven learning in early programming courses
Coercing new programmers to adopt disciplined development practices such as thorough unit testing is a challenging endeavor. Test-driven development (TDD) has been proposed as a s...
David Janzen, Hossein Saiedian
FLAIRS
2004
13 years 9 months ago
Augmenting AI Coursework Through Undergraduate Research
All courses in Artificial Intelligence are not equal. The topics covered by a course entitled Artificial Intelligence vary widely. The Computing Curricula 2001: Computer Science o...
Antonio M. Lopez Jr.
SIGCSE
2009
ACM
124views Education» more  SIGCSE 2009»
14 years 8 months ago
Music performamatics: interdisciplinary interaction
This paper describes how a graphical user interface (GUI) programming course offered by the Dept. of Computer Science (CS) was paired with a general teaching methods course offere...
Jesse M. Heines, Gena R. Greher, Sarah Kuhn