Sciweavers

1074 search results - page 11 / 215
» Evaluating student experiences in developing software for hu...
Sort
View
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 8 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
REFSQ
2009
Springer
14 years 2 months ago
A Controlled Experiment of a Method for Early Requirements Triage Utilizing Product Strategies
[Context and motivation] In market-driven product development of software intensive products large numbers of requirements threaten to overload the development organization. It is ...
Mahvish Khurum, Tony Gorschek, Lefteris Angelis, R...
CSEE
2009
Springer
14 years 2 months ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
AGILEDC
2007
IEEE
14 years 1 months ago
Becoming Agile using Service Learning in the Software Engineering Course
This experience report describes a three year journey toward agility in a software engineering course. Students in the course work in small project teams to develop an application...
Brian Hanks
CSEE
2009
Springer
14 years 2 months ago
A Community of Learners Approach to Software Architecture Education
The wicked nature of software architecture calls for educational methodologies that deviate from the traditional active lecturer-passive student relation. In this paper we present...
Remco C. de Boer, Rik Farenhorst, Hans van Vliet