Sciweavers

1074 search results - page 32 / 215
» Evaluating student experiences in developing software for hu...
Sort
View
ITICSE
2005
ACM
14 years 1 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
IUI
2010
ACM
14 years 2 months ago
A code reuse interface for non-programmer middle school students
We describe a code reuse tool for use in the Looking Glass IDE, the successor to Storytelling Alice [17], which enables middle school students with little to no programming experi...
Paul A. Gross, Micah S. Herstand, Jordana W. Hodge...
SIGUCCS
2003
ACM
14 years 29 days ago
Ready, connect, learn: preparing students for campus technology
This paper documents the progression through 4 methods of orienting incoming students in the use of Syracuse University’s computer systems. It discuses design issues involving: ...
Gerri McCarthy
KBSE
2008
IEEE
14 years 2 months ago
Social thinking to design social software: A course experience report
Open-source development, social production, social networks and other factors change the way we understand software systems. The paper motivates the use of social thinking to desi...
Cédric Mesnage, Mehdi Jazayeri
VR
2007
IEEE
14 years 2 months ago
Designing and Evaluating a Haptic System for Biomolecular Education
In this paper we present an in situ evaluation of a haptic system, with a representative test population, we aim to determine what, if any, benefit haptics can have in a biomolec...
Petter Bivall Persson, Matthew D. Cooper, Lena A. ...