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CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
NAACL
2003
13 years 9 months ago
Towards Emotion Prediction in Spoken Tutoring Dialogues
Human tutors detect and respond to student emotional states, but current machine tutors do not. Our preliminary machine learning experiments involving transcription, emotion annot...
Diane J. Litman, Katherine Forbes, Scott Silliman
SOUPS
2005
ACM
14 years 1 months ago
Developing privacy guidelines for social location disclosure applications and services
In this article, we describe the design process of Reno, a location-enhanced, mobile coordination tool and person finder. The design process included three field experiments: a ...
Giovanni Iachello, Ian E. Smith, Sunny Consolvo, M...
GROUP
2003
ACM
14 years 1 months ago
Collaborative virtual environments for supporting learning communities: an experience of use
In this paper we present the experiences of usage of Viras, a collaborative virtual environment for social awareness support in educational settings. Collaborative Virtual environ...
Ekaterina Prasolova-Førland, Monica Divitin...
ICSE
2003
IEEE-ACM
14 years 7 months ago
Evaluating Individual Contribution Toward Group Software Engineering Projects
It is widely acknowledged that group or team projects are a staple of undergraduate and graduate software engineering courses. Such projects provide students with experiences that...
Jane Huffman Hayes, Timothy Lethbridge, Daniel Por...