Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Readability assessment is a method to measure the difficulty of a piece of text material, and it is widely used in educational field to assist instructors to prepare appropriate m...
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We have developed an interactive video search system that allows the searcher to rapidly assess query results and easily pivot off those results to form new queries. The system i...