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CHI
1998
ACM
14 years 2 days ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
WWW
2006
ACM
14 years 8 months ago
Bilingual web page and site readability assessment
Readability assessment is a method to measure the difficulty of a piece of text material, and it is widely used in educational field to assist instructors to prepare appropriate m...
Tak Pang Lau, Irwin King
FPLAY
2008
13 years 9 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CIVR
2008
Springer
141views Image Analysis» more  CIVR 2008»
13 years 9 months ago
Experiments in interactive video search by addition and subtraction
We have developed an interactive video search system that allows the searcher to rapidly assess query results and easily pivot off those results to form new queries. The system i...
John Adcock, Matthew L. Cooper, Jeremy Pickens