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CHI
2004
ACM
14 years 8 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
ITS
1998
Springer
107views Multimedia» more  ITS 1998»
14 years 3 days ago
Toward a Unification of Human-Computer Learning and Tutoring
We define a learning tutor as being an intelligent agent that learns from human tutors and then tutors human learners. The notion of a learning tutor provides a conceptual framewor...
Henry Hamburger, Gheorghe Tecuci
VRST
2003
ACM
14 years 1 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
CHI
2006
ACM
14 years 8 months ago
Developing user interface guidelines for DVD menus
Watching DVDs can be a frustrating experience, because DVD menus often miss out on usability and are complex and difficult to navigate through. Similar to the early years of web d...
Karin Kappel, Martin Tomitsch, Thomas Grechenig, T...
ICSE
2008
IEEE-ACM
14 years 8 months ago
Cooperative work in software testing
Substantial effort in the development of any large system is invested in testing. Studies of testing tend to be either technical or concerned with the cognitive ability of testers...
David Martin, John Rooksby, Mark Rouncefield, Ian ...