Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We explore join optimizations in the presence of both timebased constraints (sliding windows) and value-based constraints (punctuations). We present the first join solution named...
— As microprocessor technology continues to scale into the nanometer regime, recent studies show that interconnect delay will be a limiting factor for performance, and multiple c...
This paper explores the feasibility of a cost-efficient storage architecture that offers the reliability and access performance characteristics of a high-end system. This architec...
This paper develops a plug-and-play reusable LogGP model that can be used to predict the runtime and scaling behavior of different MPI-based pipelined wavefront applications runni...
Gihan R. Mudalige, Mary K. Vernon, Stephen A. Jarv...