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131
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ICCSA
2005
Springer
15 years 10 months ago
Implementing Immersive Clustering with VR Juggler
Abstract. The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These sy...
Aron Bierbaum, Patrick Hartling, Pedro Morillo, Ca...
129
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CLUSTER
2007
IEEE
15 years 8 months ago
Efficient asynchronous memory copy operations on multi-core systems and I/OAT
Bulk memory copies incur large overheads such as CPU stalling (i.e., no overlap of computation with memory copy operation), small register-size data movement, cache pollution, etc...
Karthikeyan Vaidyanathan, Lei Chai, Wei Huang, Dha...
NETGAMES
2004
ACM
15 years 10 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
SIGMOD
2002
ACM
127views Database» more  SIGMOD 2002»
15 years 4 months ago
Workflow management with service quality guarantees
Workflow management systems (WFMS) that are geared for the orchestration of business processes across multiple organizations are complex distributed systems: they consist of multi...
Michael Gillmann, Gerhard Weikum, Wolfgang Wonner
OOPSLA
2004
Springer
15 years 10 months ago
Method-level phase behavior in java workloads
Java workloads are becoming more and more prominent on various computing devices. Understanding the behavior of a Java workload which includes the interaction between the applicat...
Andy Georges, Dries Buytaert, Lieven Eeckhout, Koe...