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IWEC
2008
13 years 8 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
SIGGRAPH
2000
ACM
13 years 11 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
ICNC
2010
Springer
13 years 5 months ago
Emotional talking agent: System and evaluation
In this paper, we introduce a system that synthesizes the emotional audio-visual speech for a 3-D talking agent by adopting the PAD (Pleasure-Arousal-Dominance) emotional model. A ...
Shen Zhang, Jia Jia, Yingjin Xu, Lianhong Cai
IJVR
2007
101views more  IJVR 2007»
13 years 7 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...