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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
RAID
1999
Springer
14 years 2 months ago
Combining Knowledge Discovery and Knowledge Engineering to Build IDSs
We have been developing a data mining (i.e., knowledge discovery) framework, MADAM ID, for Mining Audit Data for Automated Models for Intrusion Detection [LSM98, LSM99b, LSM99a]. ...
Wenke Lee, Salvatore J. Stolfo
ICSE
2000
IEEE-ACM
14 years 1 months ago
Software engineering and performance: a road-map
Software engineering has traditionally focussed on functional requirements and how to build software that has few bugs and can be easily maintained. Most design approaches include...
Rob Pooley
ASWEC
2010
IEEE
13 years 10 months ago
Support for Business Process Flexibility in Service Compositions: An Evaluative Survey
— Service compositions provide a promising way to realize and coordinate automated support for business activities and processes. These business processes and their automated sup...
Malinda Kapuruge, Jun Han, Alan W. Colman
SEAA
2008
IEEE
14 years 4 months ago
Evaluating RUP Software Development Processes Through Visualization of Effort Distribution
In this exploratory case study, effort distribution visualizations of industrial software development projects are made in order to assess to what extent patterns can be found tha...
Werner Heijstek, Michel R. V. Chaudron