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NETGAMES
2005
ACM
14 years 3 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
EUROPAR
2001
Springer
14 years 2 months ago
VIA Communication Performance on a Gigabit Ethernet Cluster
As the technology for high-speed networks has evolved over the last decade, the interconnection of commodity computers (e.g., PCs and workstations) at gigabit rates has become a re...
Mark Baker, Paul A. Farrell, Hong Ong, Stephen L. ...
ASPLOS
2000
ACM
14 years 2 months ago
FLASH vs. (Simulated) FLASH: Closing the Simulation Loop
Simulation is the primary method for evaluating computer systems during all phases of the design process. One significant problem with simulation is that it rarely models the syst...
Jeff Gibson, Robert Kunz, David Ofelt, Mark Heinri...
CHI
2000
ACM
14 years 2 months ago
DENIM: finding a tighter fit between tools and practice for Web site design
Through a study of web site design practice, we observed that web site designers design sites at different levels of refinement—site map, storyboard, and individual page— and ...
James Lin, Mark W. Newman, Jason I. Hong, James A....
ISD
1999
Springer
213views Database» more  ISD 1999»
14 years 2 months ago
A Probabilistic Approach to Environmental Change Detection with Area-Class Map Data
One of the primary methods of studying change in the natural and man-made environment is that of comparison of multi-date maps and images of the earth's surface. Such comparis...
Christopher B. Jones, J. Mark Ware, David R. Mille...