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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICB
2009
Springer
144views Biometrics» more  ICB 2009»
14 years 4 months ago
Parts-Based Face Verification Using Local Frequency Bands
ic Presentations - Abstracts list Monday, August 31st Session 1 – Chairman: Jean-Marc Odobez Title Quality Measures and Stacking Classifiers in Multimodal Biometric Recognition S...
Chris McCool, Sébastien Marcel
PERCOM
2006
ACM
14 years 9 months ago
Adaptive Medical Feature Extraction for Resource Constrained Distributed Embedded Systems
Tiny embedded systems have not been an ideal outfit for high performance computing due to their constrained resources. Limitations in processing power, battery life, communication ...
Roozbeh Jafari, Hyduke Noshadi, Majid Sarrafzadeh,...
CIKM
2009
Springer
14 years 1 months ago
Improving binary classification on text problems using differential word features
We describe an efficient technique to weigh word-based features in binary classification tasks and show that it significantly improves classification accuracy on a range of proble...
Justin Martineau, Tim Finin, Anupam Joshi, Shamit ...
PR
2007
149views more  PR 2007»
13 years 9 months ago
Real-time detection of steam in video images
In this paper, we present a real-time image processing technique for the detection of steam in video images. The assumption made is that the presence of steam acts as a blurring p...
Ricardo J. Ferrari, H. Zhang, C. R. Kube