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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
INFOCOM
2008
IEEE
14 years 2 months ago
Wide-Area IP Network Mobility
—IP network mobility is emerging as a major paradigm for providing continuous Internet access while a set of users are on the move in a transportation system. The intense interes...
Xin Hu, Erran L. Li, Zhuoqing Morley Mao, Yang Ric...
CHI
2011
ACM
12 years 11 months ago
Eyes-free multitasking: the effect of cognitive load on mobile spatial audio interfaces
As mobile devices increase in functionality, users perform more tasks when on the move. Spatial audio interfaces offer a solution for eyes-free interaction. However, such interfac...
Yolanda Vazquez-Alvarez, Stephen A. Brewster
EEE
2004
IEEE
13 years 11 months ago
Secure Online Examination Architecture Based on Distributed Firewall
Online (Web-based) examination is an effective solution for mass education evaluation. However, due to the incomplete of network security, students can communicate with each other...
Chi-Chien Pan, Kai-Hsiang Yang, Tzao-Lin Lee
EICS
2009
ACM
14 years 19 days ago
Adapting ubicomp software and its evaluation
We describe work in progress on tools and infrastructure to support adaptive component-based software for mobile devices— in our case, Apple iPhones. Our high level aim is ‘de...
Malcolm Hall, Marek Bell, Alistair Morrison, Stuar...