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AAAI
2007
13 years 11 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
NIPS
1996
13 years 10 months ago
Why did TD-Gammon Work?
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or ...
Jordan B. Pollack, Alan D. Blair
DSS
2007
65views more  DSS 2007»
13 years 8 months ago
Using Web Services for supporting the users of wireless devices
The Web Service paradigm is currently considered as the most promising and rapidly evolving technology for developing applications in open, distributed and heterogeneous environme...
Thomi Pilioura, Stathes Hadjiefthymiades, Aphrodit...
TOOLS
2010
IEEE
13 years 6 months ago
Visualizing Dynamic Metrics with Profiling Blueprints
While traditional approaches to code profiling help locate performance bottlenecks, they offer only limited support for removing these bottlenecks. The main reason is the lack of v...
Alexandre Bergel, Romain Robbes, Walter Binder
ERSHOV
1993
Springer
14 years 24 days ago
Formal Derivation of an Error-Detecting Distributed Data Scheduler Using Changeling
Distributed database applications are a wide use of distributed systems. One of the major advantages of distributed database systems is the potential for achieving high availabili...
Hanan Lutfiyya, Bruce M. McMillin, Alan Su 0002