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ACMACE
2008
ACM
13 years 9 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
CHI
2009
ACM
14 years 8 months ago
The effect of affective iconic realism on anonymous interactants' self-disclosure
In this paper, we describe progress in research designed to explore the effect of the combination of avatars' visual fidelity and users' anticipated future interaction o...
Sin-Hwa Kang, Jonathan Gratch, James H. Watt
CVPR
2004
IEEE
14 years 9 months ago
Tracking Loose-Limbed People
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
CHI
2009
ACM
14 years 8 months ago
Blobby: how to guide a blind person
For the majority of blind people, walking in unknown places is a very difficult, or even impossible, task to perform, when without help. The adoption of the white cane is the main...
Hugo Nicolau, Joaquim A. Jorge, Tiago João ...
NIPS
2008
13 years 9 months ago
Grouping Contours Via a Related Image
Contours have been established in the biological and computer vision literature as a compact yet descriptive representation of object shape. While individual contours provide stru...
Praveen Srinivasan, Liming Wang, Jianbo Shi