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AIIDE
2008
13 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ASPLOS
2008
ACM
13 years 9 months ago
Hardware counter driven on-the-fly request signatures
Today's processors provide a rich source of statistical information on application execution through hardware counters. In this paper, we explore the utilization of these sta...
Kai Shen, Ming Zhong, Sandhya Dwarkadas, Chuanpeng...
MOBISYS
2011
ACM
12 years 10 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...
ATAL
2009
Springer
14 years 2 months ago
Point-based incremental pruning heuristic for solving finite-horizon DEC-POMDPs
Recent scaling up of decentralized partially observable Markov decision process (DEC-POMDP) solvers towards realistic applications is mainly due to approximate methods. Of this fa...
Jilles Steeve Dibangoye, Abdel-Illah Mouaddib, Bra...
RTSS
1999
IEEE
13 years 11 months ago
A Scalable Solution to the Multi-Resource QoS Problem
The problem of maximizing system utility by allocating a single finite resource to satisfy discrete Quality of Service (QoS) requirements of multiple applications along multiple Q...
Chen Lee, John P. Lehoczky, Daniel P. Siewiorek, R...