In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
We motivate an approach to evaluating the utility of synthetic agents that is based on human physiology rather than questionnaires. The primary tool is an eye tracker that provide...
Helmut Prendinger, Chunling Ma, Jin Yingzi, Kushid...
We motivate an approach to evaluating the utility of lifelike interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obtai...
Helmut Prendinger, Chunling Ma, Jin Yingzi, Arturo...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
The trend toward pervasive computing necessitates finding and implementing appropriate ways for users to interact with devices. We believe the future of interaction with pervasive ...
Paul P. Maglio, Teenie Matlock, Christopher S. Cam...