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» Evaluation of eye gaze interaction
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CHI
2006
ACM
14 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2005
ACM
14 years 7 months ago
Augmented reading: presenting additional information without penalty
We present a new interaction technique for computer-based reading tasks. Our technique leverages users' peripheral vision as a channel for information transfer by using a vid...
Eric Bahna, Robert J. K. Jacob
CVPR
2007
IEEE
14 years 9 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
BCSHCI
2008
13 years 9 months ago
Evaluating driver attention and driving behaviour: comparing controlled driving and simulated driving
Emerging in-vehicle systems have turned the contemporary car into a human-computer interaction context that has its own set of rules and challenges. Interacting with in-vehicle sy...
Kenneth Majlund Bach, Mads Gregers Jæger, Mi...