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» Evaluation of game engines for simulated surgical training
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EMO
2001
Springer
152views Optimization» more  EMO 2001»
14 years 7 days ago
Multi-objective Design Space Exploration of Road Trains with Evolutionary Algorithms
This paper examines the road train concept as a new alternative in long-distance freight traffic. The design of such a system is a difficult task since many different and conflicti...
Nando Laumanns, Marco Laumanns, Dirk Neunzig
GI
2003
Springer
14 years 29 days ago
Strategic Simulation Games to foster Policy Development for Critical Infrastructure Protection
: Strategic Simulation Games have become an important element of policy development in the context of Critical Infrastructure Protection (CIP). They foster the network between all ...
Matthias Holenstein, Daniel Bircher
FPLAY
2008
13 years 9 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
SIGCSE
2009
ACM
111views Education» more  SIGCSE 2009»
14 years 8 months ago
Multi-site evaluation of SimSE
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
Emily Oh Navarro, André van der Hoek
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha