The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
STRACTION FOR DISCRETE EVENT SYSTEMS USING NEURAL NETWORKS AND SENSITIVITY INFORMATION Christos G. Panayiotou Christos G. Cassandras Department of Manufacturing Engineering Boston ...
Christos G. Panayiotou, Christos G. Cassandras, We...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...