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VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
15 years 2 months ago
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Children with autism show substantial benefits from rigorous physical activity, however it is often difficult to motivate these individuals to exercise due to their usually sede...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
ICPR
2006
IEEE
16 years 5 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
CIARP
2005
Springer
15 years 9 months ago
Development and Validation of an Algorithm for Cardiomyocyte Beating Frequency Determination
The Chagas disease or Tripanosomiasis Americana affects between 16 and 18 million people in endemic areas. This disease affects the beating rate of infected patients’ cardiomyocy...
Demian Wassermann, Marta Mejail
143
Voted
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 9 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
VL
2010
IEEE
209views Visual Languages» more  VL 2010»
15 years 2 months ago
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...