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NOSSDAV
2005
Springer
14 years 2 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
ISPASS
2008
IEEE
14 years 3 months ago
Conservative vs. Optimistic Parallelization of Stateful Network Intrusion Detection
This paper presents and experimentally evaluates two parallelization strategies for the popular open-source Snort network intrusion detection system (NIDS). Snort identifies intr...
Derek L. Schuff, Yung Ryn Choe, Vijay S. Pai
MOBICOM
2006
ACM
14 years 2 months ago
IQU: practical queue-based user association management for WLANs
Flash crowds and high concentrations of users in wireless LANs (WLANs) cause significant interference problems and unsustainable load at access points. This leads to poor connect...
Amit P. Jardosh, Kimaya Mittal, Krishna N. Ramacha...
INFOCOM
2006
IEEE
14 years 3 months ago
Mobile Emulab: A Robotic Wireless and Sensor Network Testbed
Abstract— Simulation has been the dominant research methodology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However,...
David Johnson, Tim Stack, Russ Fish, Daniel Montra...
EUMAS
2006
13 years 10 months ago
Agent Capability: Automating the Design to Code Process
Current IT application domains such as web services and autonomic computing call for highly flexible systems, able to automatically adapt to changing operational environments as w...
Loris Penserini, Anna Perini, Angelo Susi, John My...