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PUC
2006
158views more  PUC 2006»
13 years 7 months ago
Can we do without GUIs? Gesture and speech interaction with a patient information system
We have developed a gesture input system that provides a common interaction technique across mobile, wearable and ubiquitous computing devices of diverse form factors. In this pap...
Eamonn O'Neill, Manasawee Kaenampornpan, Vassilis ...
PERVASIVE
2005
Springer
14 years 1 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
TVCG
2010
213views more  TVCG 2010»
13 years 6 months ago
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...
ISWC
2003
IEEE
14 years 25 days ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
CHI
2005
ACM
14 years 8 months ago
Gait phase effects in mobile interaction
One problem evaluating mobile and wearable devices is that they are used in mobile settings, making it hard to collect usability data. We present a study of tap-based selection of...
Andrew Crossan, Roderick Murray-Smith, Stephen A. ...