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CHI
2005
ACM
14 years 10 months ago
What is connected by mutual gaze?: user's behavior in video-mediated communication
Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expressi...
Naoki Mukawa, Tsugumi Oka, Kumiko Arai, Masahide Y...
CHI
2002
ACM
14 years 10 months ago
The augurscope: a mixed reality interface for outdoors
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment ...
Holger Schnädelbach, Boriana Koleva, Martin F...
CHI
2001
ACM
14 years 10 months ago
The impact of eye gaze on communication using humanoid avatars
In this paper we describe an experiment designed to investigate the importance of eye gaze in humanoid avatars representing people engaged in conversation. We compare responses to...
Maia Garau, Mel Slater, Simon Bee, Martina Angela ...
CVPR
2009
IEEE
14 years 4 months ago
A distribution-based approach to tracking points in velocity vector fields
We address the problem of tracking points in dense vector fields. Such vector fields may come from computational fluid dynamics simulations, environmental monitoring sensors, o...
Liefei Xu, H. Quynh Dinh, Eugene Zhang, Zhongzang ...
SIGMOD
2009
ACM
186views Database» more  SIGMOD 2009»
14 years 4 months ago
What's on the grapevine?
User generated content and social media (in the form of blogs, wikis, online video, microblogs, etc) are proliferating online. Grapevine conducts large scale data analysis on the ...
Albert Angel, Nick Koudas, Nikos Sarkas, Divesh Sr...