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NETGAMES
2003
ACM
14 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PLDI
2003
ACM
14 years 2 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
PODC
2003
ACM
14 years 2 months ago
Scaling properties of the Internet graph
As the Internet grows in size, it becomes crucial to understand how the speeds of links in the network must improve in order to sustain the pressure of new end-nodes being added e...
Aditya Akella, Shuchi Chawla, Arvind Kannan, Srini...
SIGIR
2003
ACM
14 years 2 months ago
Automatic image annotation and retrieval using cross-media relevance models
Libraries have traditionally used manual image annotation for indexing and then later retrieving their image collections. However, manual image annotation is an expensive and labo...
Jiwoon Jeon, Victor Lavrenko, R. Manmatha
SIGMETRICS
2003
ACM
165views Hardware» more  SIGMETRICS 2003»
14 years 2 months ago
A hybrid systems modeling framework for fast and accurate simulation of data communication networks
In this paper we present a general hybrid systems modeling framework to describe the flow of traffic in communication networks. To characterize network behavior, these models use...
Stephan Bohacek, João P. Hespanha, Junsoo L...
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