Head pose and eye location estimation are two closely
related issues which refer to similar application areas. In
recent years, these problems have been studied individually
in ...
We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...
The distribution of the apparent 3D shape of human faces across the view-sphere is complex, owing to factors such as variations in identity, facial expression, minor occlusions an...
This paper describes a method for articulated upper body tracking in monocular scenes. The compatibility between model and the image is estimated using one particle filter for eac...
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...