Sciweavers

627 search results - page 26 / 126
» Evolution and learning in multiagent systems
Sort
View
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 8 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
FLAIRS
2000
13 years 9 months ago
A Multiagent Architecture to Support Distance Learning Personalization on the Web
This article presents the description of the objectives, the structure and the functionality of an interactive system intended to focus the teaching on the performanceof the stude...
Jesus Boticario, Elena Gaudioso
ATAL
2006
Springer
13 years 9 months ago
Selecting informative actions improves cooperative multiagent learning
In concurrent cooperative multiagent learning, each agent simultaneously learns to improve the overall performance of the team, with no direct control over the actions chosen by i...
Liviu Panait, Sean Luke
COOPIS
2003
IEEE
14 years 1 months ago
Advertising Games for Web Services
In: Proceedings of the Eleventh International Conference on Cooperative Information Systems (CoopIS-03), pp. 93–109, Springer-Verlag LNCS Series. c 2003 by Springer-Verlag. We a...
Alessandro Agostini, Paolo Avesani
GECCO
2009
Springer
113views Optimization» more  GECCO 2009»
14 years 2 months ago
Environmental robustness in multi-agent teams
Evolution has proven to be an effective method of training heterogeneous multi-agent teams of autonomous agents to explore unknown environments. Autonomous, heterogeneous agents ...
Terence Soule, Robert B. Heckendorn