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» Evolution of Embodied Intelligence
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AI50
2006
14 years 27 days ago
The Physical Symbol System Hypothesis: Status and Prospects
I analyze some of the attacks against the Physical Symbol System Hypothesis--attacks based on the presumed need for symbolgrounding and non-symbolic processing for intelligent beha...
Nils J. Nilsson
KI
2009
Springer
14 years 3 months ago
SceneMaker: Automatic Visualisation of Screenplays
Abstract. Our proposed software system, SceneMaker, aims to facilitate the production of plays, films or animations by automatically interpreting natural language film scripts an...
Eva Hanser, Paul McKevitt, Tom Lunney, Joan Condel...
ACMACE
2005
ACM
14 years 2 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
AAAI
1994
13 years 10 months ago
Representing Multiple Theories
Most Artificial Intelligence programs lack generality because they reason with a single domain theory that is tailored for a specific task and embodies a host of implicit assumpti...
P. Pandurang Nayak