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» Evolution of Embodied Intelligence
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ARTMED
2008
109views more  ARTMED 2008»
13 years 9 months ago
MOPET: A context-aware and user-adaptive wearable system for fitness training
Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decre...
Fabio Buttussi, Luca Chittaro
RAS
2008
156views more  RAS 2008»
13 years 8 months ago
Curious George: An attentive semantic robot
State-of-the-art methods have recently achieved impressive performance for recognising the objects present in large databases of pre-collected images. There has been much less foc...
David Meger, Per-Erik Forssén, Kevin Lai, S...
KES
2010
Springer
13 years 7 months ago
SceneMaker: Multimodal Visualisation of Natural Language Film Scripts
Abstract. Producing plays, films or animations is a complex and expensive process involving various professionals and media. Our proposed software system, SceneMaker, aims to faci...
Eva Hanser, Paul McKevitt, Tom Lunney, Joan Condel...
PUC
2010
87views more  PUC 2010»
13 years 7 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
HICSS
2010
IEEE
165views Biometrics» more  HICSS 2010»
14 years 3 months ago
Taking Universal Perspective in Design: A Plea for Two Reflective Principles and Mechanisms
Current approaches to the design of interactive systems emphasize openness, dynamic behavior, and evolution of the system. There is also a growing interest in accounting for human...
Fahri Yetim