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» Evolution of Software Processes and of their Models: A Multi...
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GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
UAI
2007
13 years 8 months ago
Aggregating Across Multiple Levels of Granularity to Meet Customer and Organizational Query Requirements
A research organization responds to a variety of customer requests. Each high level request is broken down into a set of low level requests. For each low level request, the resear...
Suzanne M. Mahoney
KBSE
2006
IEEE
14 years 1 months ago
Accurate Centralization for Applying Model Checking on Networked Applications
Software model checkers can be applied directly to single-process programs, which typically are multithreaded. Multi-process applications cannot be model checked directly. While m...
Cyrille Artho, Pierre-Loïc Garoche
ICPP
2007
IEEE
14 years 2 months ago
Multi-Layer Event Trace Analysis for Parallel I/O Performance Tuning
The complexity of parallel I/O systems lies in the deep I/O stack with many software layers and concurrent I/O request handling at multiple layers. This paper explores multi-layer...
Pin Lu, Kai Shen
CVPR
2004
IEEE
14 years 9 months ago
Multibody Motion Segmentation Based on Simulated Annealing
The problem of multibody motion segmentation is an important and challenging issue in computer vision. In this paper, a novel segmentation technique based on simulated annealing (...
Zhimin Fan, Jie Zhou, Ying Wu