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SKG
2006
IEEE
14 years 1 months ago
Simulate Grid Resource Trading via Cognitive Agent: A Case Study
In this paper, we explore the market-based grid resource trading system from the social perspective and the collaborative computing perspective. We firstly introduce a novel fram...
Yuhui Qiu, Zhixing Huang
AHS
2007
IEEE
210views Hardware» more  AHS 2007»
14 years 2 months ago
MOVES: A Modular Framework for Hardware Evolution
In this paper, we present a framework that supports experimenting with evolutionary hardware design. We describe the framework’s modules for composing evolutionary optimizers an...
Paul Kaufmann, Marco Platzner
CEC
2007
IEEE
14 years 2 months ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert